Search:
Arcanist
- Permanently increase your maximum Mind Points by 5.
Name
Max SL
Arcane Circle
4
Arcane Regeneration
2
Bind and Summon
1
Emergency Arcanum
6
Ritual Arcanism
1
Chimerist
- Permanently increase your maximum Mind Points by 5.
- You may perform Rituals whose effects fall within the Ritualism discipline.
Name
Max SL
Consume
5
Feral Speech
1
Pathogenesis
1
Ritual Chimerism
1
Spell Mimic
10
Darkblade
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial melee weapons and martial armor.
Name
Max SL
Agony
5
Dark Blood
1
Heart of Darkness
1
Painful Lesson
3
Shadow Strike
5
Elementalist
- Permanently increase your maximum Mind Points by 5.
- You may perform Rituals whose effects fall within the Ritualism discipline.
Name
Max SL
Cataclysm
3
Elemental Magic
10
Magical Artillery
3
Ritual Elementalism
1
Spellblade
3
Entropist
- Permanently increase your maximum Mind Points by 5.
- You may perform Rituals whose effects fall within the Ritualism discipline.
Name
Max SL
Absorb MP
5
Entropic Magic
10
Lucky Seven
1
Ritual Entropism
1
Stolen Time
4
Fury
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial melee weapons and martial armor.
Name
Max SL
Adrenaline
5
Frenzy
1
Indomitable Spirit
4
Provoke
5
Withstand
5
Guardian
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial armor and martial shields.
Name
Max SL
Bodyguard
1
Defensive Mastery
5
Dual Shieldbearer
1
Fortress
5
Protect
1
Loremaster
- Permanently increase your maximum Mind Points by 5.
Name
Max SL
Flash of Insight
3
Focused
5
Knowledge Is Power
1
Quick Assessment
6
Trained Memory
1
Orator
- Permanently increase your maximum Mind Points by 5.
Name
Max SL
Condemn
6
Encourage
6
My Trust in You
2
Persuasive
2
Unexpected Ally
1
Rogue
- Permanently increase your maximum Inventory Points by 2.
Name
Max SL
Cheap Shot
5
Dodge
3
High Speed
3
See You Later
1
Soul Steal
5
Sharpshooter
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial ranged weapons and martial shields.
Name
Max SL
Barrage
1
Crossfire
1
Hawkeye
5
Ranged Weapon Mastery
4
Warning Shot
4
Spiritist
- Permanently increase your maximum Mind Points by 5.
- You may perform Rituals whose effects fall within the Ritualism discipline.
Name
Max SL
Healing Power
2
Ritual Spiritism
1
Spiritual Magic
10
Support Magic
1
Vismagus
1
Tinkerer
- Permanently increase your maximum Inventory Points by 2.
- You may initiate projects.
Name
Max SL
Emergency Item
1
Gadgets
5
Potion Rain
2
Secret Formula
5
Visionary
5
Wayfarer
- Permanently increase your maximum Inventory Points by 2.
Name
Max SL
Faithful Companion
5
Resourceful
4
Tavern Talk
3
Treasure Hunter
2
Well-Traveled
1
Weaponmaster
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial ranged weapons and martial shields.
Name
Max SL
Bladestorm
1
Bone Crusher
4
Breach
3
Counterattack
1
Melee Weapon Mastery
4
Chanter
- Permanently increase your maximum Mind Points by 5.
Name
Max SL
Magichant
10
Resonance
3
Siren’s Song
1
Sound Barrier
5
Vibrato
1
Commander
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial melee weapons and martial ranged weapons.
Name
Max SL
Bishop’s Edict
5
Charging Cavalry
5
Crushing Chariot
1
King’s Castle
4
Queen’s Gambit
6
Dancer
- Permanently increase your maximum Hit Points or Mind Points by 5 (your choice).
Name
Max SL
Dance
10
Follow My Lead
1
Frenetic Footwork
2
Quick-Change
1
Wardancer
5
Symbolist
- Permanently increase your maximum Inventory Points by 2.
Name
Max SL
Magic Symbols
3
Mirage
1
Personal Touch
5
Symbolic Connection
1
Symbolism
5
Floralist
- Permanently increase your maximum Hit Points or Mind Points by 5 (your choice).
Name
Max SL
Battle Gardening
3
Chloromancy
10
Graft
1
Tree of Life
5
Verdant Sway
1
Gourmet
- Permanently increase your maximum Inventory Points by 2.
- You may start Projects to create unique foods and drinks; they are always consumable and their area is based on the number and type of creatures you need to nourish.
Name
Max SL
Cooking
5
Knife and Fork
1
Made with Love
3
Salt and Pepper
1
Traveling Cook
3
Invoker
- Permanently increase your maximum Hit Points or Mind Points by 5 (your choice).
Name
Max SL
Elemental Harmony
2
Invocation
3
Linked Invocation
3
Ripples
5
Wellspring Expansion
5
Merchant
- Permanently increase your maximum Inventory Points by 2.
Name
Max SL
Expiration Date
3
I've Heard of It!
3
Private Stock
3
Real Treasure
3
Winds of Trade
3
Esper
- Permanently increase your maximum Mind Points by 5.
Name
Max SL
Cognitive Focus
5
Hypercognition
5
Navigator
1
Psychic Gifts
5
Psychokinesis
1
Mutant
- Permanently increase your maximum Hit Points by 5.
Name
Max SL
Akromorphosis
3
Biophagy
4
Ecdysis
1
Genoclepsis
2
Theriomorphosis
6
Pilot
- Permanently increase your maximum Hit Points by 5.
- Gain the ability to equip martial melee weapons and martial ranged weapons.
Name
Max SL
Compression Tech
1
Flexible Configuration
4
Heart in the Engine
3
Personal Vehicle
5
Strong Grip
1
Necromancer
- Permanently increase your maximum Hit Points or Mind Points by 5 (your choice).
Name
Max SL
Beyond the Realms of Death
5
Children of the Grave
1
Fear is the Key
3
For Whom the Bell Tolls
3
Rondo of Nightmare
1
Search:
Name
Requirements
Summary
Ambidextrous
—
Fight with two weapons of different categories.
Extra HP
—
Increase your maximum Hit Points.
Extra IP
—
Increase your maximum Inventory Points.
Extra MP
—
Increase your maximum Mind Points.
Extra Spells
—
Learn two spells from a Class of your choice.
Adversity
Darkblade
Status effects make you stronger.
Arcane Echoes
Arcanist
Arcana help you influence Clocks.
Chimeric Mastery
Chimerist
Learn spells from new Species and increase spell limit.
Comet
Entropist
Learn the Comet spell.
Deep Pockets
Tinkerer
Reduce Inventory Point costs.
Disarming Rhetoric
Orator
Persuade enemies to retreat.
Heartbreaker
Darkblade
Sacrifice HP for massive damage.
Heroic Companion
Wayfarer
Your Companion grows stronger.
Hope
Spiritist
Learn the Hope spell.
Mathemagic
Loremaster
Extend single-target spells.
Monkey Grip
Fury
Equip some two-handed weapons in a single-hand slot.
Perfect Aim
Sharpshooter
Choose two options when using Warning Shot.
Pillage
Rogue
Steal from multiple creatures.
Powerful Shot
Sharpshooter
Deal extra damage at range.
Powerful Spell
Chimerist, Elementalist, Entropist, Spiritist
Deal extra damage with spells.
Powerful Strike
Fury, Weaponmaster
Deal extra damage in melee.
Predictable!
Loremaster
Force an enemy to spend MP to perform specific actions.
Rampart
Guardian
Resist damage and status effects during the first round.
Repetition
Orator
Condemn or Encourage twice.
Revelation
Arcanist
Bind a previously unknown Arcanum, and improve dismiss effects.
Status Immunity
Wayfarer
Ignore a status effect.
Unbreakable
Guardian
Survive a fatal hit once per scene.
Upgrade
Tinkerer
Modify equipment Qualities.
Tempest Strike
Weaponmaster
Concentrate multi attacks on a single target.
Vanish
Rogue
Disappear after an attack.
Volcano
Elementalist
Learn the Volcano spell.
Arcane Mark
Sharpshooter, Symbolist, Weaponmaster
Improve spells’ critical chance with arcane weapons.
Bimagus
Elementalist, Entropist, Spiritist
Cast two spells in succession while saving MP.
Blade Adept
Rogue, Weaponmaster
Gain bonuses with daggers and treat them as brawling, sword, and thrown weapons.
Bullet Break
Sharpshooter
Counterattack with firearms after using Crossfire.
Ceaseless Battlefield
Commander
Halve the MP cost of Commander Skills.
Clean Slate
Symbolist
Remove spells and status effects from creatures.
Double Arrow
Commander, Sharpshooter
Attack twice with bows.
Fast Rituals
Chimerist, Elementalist, Entropist, Spiritist
Reduce the number of sections for Ritual Clocks in conflicts.
Fleeting Moment
Weaponmaster
Add High Roll when you Counterattack with a sword.
Grand Summoning
Arcanist
Summon Arcana as creatures.
Hoplite
Commander, Guardian
Strengthen attacks when fighting with a weapon and shield.
Iron Forest
Commander, Weaponmaster
Force enemies to spend MP to act after hitting with a spear.
Magic Guard
Chimerist, Elementalist, Entropist, Spiritist
Negate enemy spells while you are in Guard.
Paso Doble
Dancer
Ignore the MP cost of Follow My Lead when you are in Crisis.
Power Chord
Chanter
Improve allies’ critical success chance with songs.
Pulverizing Strike
Darkblade, Fury, Weaponmaster
Breach deals damage with heavy weapons.
Rising Tide
Fury, Weaponmaster
Gain benefits for consecutive attacks with brawling weapons.
Ritual Seals
Symbolist
Place Rituals into seals.
Showstopper
Dancer
Perform three dances, then take a temporary break.
Spider’s Web
Fury, Weaponmaster
Attack twice with flails.
Swirling Swarm
Dancer, Fury, Sharpshooter
Gain benefits for consecutive attacks with thrown weapons.
Tabula Rasa
Commander
Your Skills cause HP loss.
Theme Song
Chanter
Gain a theme song with a variety of benefits.
Triple Slash
Dancer, Weaponmaster
Equip three daggers or swords and perform triple attacks.
All You Can Eat
Gourmet
Combine four ingredients into a delicacy.
Auramancer’s Refraction
Arcanist, Spiritist
Improves Aura and Barrier, and punishes enemies who damage protected targets.
Bend Magic
Elementalist, Entropist, Invoker, Symbolist
React to enemy spells with your invocations.
Brambleheart
Darkblade, Floralist
Your brambles protect you and react to enemy attacks.
Brave Bash
Commander, Fury, Guardian, Pilot, Weaponmaster
Use Bone Crusher to challenge foes with a shield, then deal additional damage.
Cheer Up!
Chanter, Esper, Orator
Improves My Trust in You.
Chimeric Soul
Chimerist, Mutant
Casting Chimerist spells grants benefits based on the Species.
Cleansing Moonlight
Entropist, Spiritist
Your spells can remove status effects and spells from targets.
Ephemeral Tranquility
Dancer, Esper, Rogue, Spiritist, Symbolist
Improves Hallucination and Torpor, and cleanses status effects to cause HP loss.
Fitcast
Chimerist, Darkblade, Esper, Fury, Wayfarer
Use Might for Magic Checks, and treat weapons relying on Might as being arcane.
For a Better Future
Merchant
Use Trade Points instead of Fabula Points and improve settlements with donations.
Greater Chloromancy
Floralist
Increase magiseed effects and manipulate vegetation.
Green Thumb
Floralist
Quicken or delay the growth of your magiseeds.
Inner Wellspring
Invoker
Carry an elemental wellspring of your choice within yourself.
Power Nap
Guardian, Merchant, Wayfarer
Take a little nap during a conflict to regain your energies.
Side by Side
Wayfarer
Improve your synergy with your Faithful Companion.
Silent Hunter
Rogue, Sharpshooter, Weaponmaster
Improve High Speed with bows, spears, and thrown weapons, and deny free attacks.
Skillful Dosage
Gourmet, Loremaster, Merchant, Tinkerer
Delicacies, potions and spells heal above maximum HP and MP.
Specialty of the House
Gourmet
Prepare a unique delicacy with alternative effects.
Strength of Five Wellsprings
Invoker
Invocations improve Attributes.
Wise Counsel
Commander, Loremaster, Orator
Your Support Checks grant extra benefits to the leader.
Arcane Soldier
Elementalist, Sharpshooter, Weaponmaster
Perform a free attack against a target, then immediately cast an offensive spell () against them.
Brainwave Discharge
Esper
Erase your Brainwave Clock and deal damage.
Bullet Time
Entropist, Rogue
Gain several benefits from Dodge and Stolen Time.
Decoy Bait
Sharpshooter
Hawkeye creates a decoy and grants a punishing attack.
Dreamslice
Darkblade, Esper
Shadow Strike reduces MP and causes action loss when using swords.
Dynamic Synchronization
Pilot
Join forces with another pilot or passenger.
Greater Akromorphosis
Mutant
Gain different benefits based on the Category of your unarmed strikes.
Greater Ecdysis
Mutant
Ecdysis allows you to end status effects and spells.
Greater Theriomorphosis
Mutant
Act after Theriomorphosis.
Hit the Nerve
Chanter, Orator
Use Condemn to inflict enraged and gain benefits against enraged creatures.
Make it or Break it
Darkblade, Fury
Double the HR of an attack but risk damaging the weapon.
Mimeoclepsis
Chimerist, Mutant
Learn spells through the Mutant’s Genoclepsis.
Nebulization
Tinkerer
Your potions are strengthened by repeated use.
Overload Burst
Pilot
Hold on at 1 HP, then unleash your personal vehicle against your foes.
Psychic Field
Esper
Extend some of your psychic gifts to your allies.
Quantum Magicannon
Tinkerer
Improve your magicannon and use it for explosive attacks.
Quick Scan
Loremaster
Examine multiple creatures.
Steel Witch
Pilot
Gain benefits when you cast spells on a personal vehicle.
Anatomist
Fury, Loremaster, Sharpshooter, Weaponmaster
You gain special benefits when fighting creatures that belong to certain Species.
Arcane Sacrifice
Arcanist, Guardian
Dismiss an Arcanum to protect your group.
Broken Wing Tactic
Commander, Guardian
Improve your enemies' attacks to deceive them.
Flow of Yin and Yang
Dancer, Elementalist, Esper, Invoker
Swap between damage of different elements to charge yin and yang energy.
Great Cauldron's Secret
Tinkerer
Choose the type of target when using alchemy.
Hunter's Trick
Sharpshooter, Weaponmaster
Boost the transformations of custom weapons.
Impaler Dragon
Commander, Darkblade
Use Charging Cavalry after Shadow Strike.
It Lives!
Loremaster, Tinkerer, Wayfarer
Improve construct-Species Faithful Companions.
Like an Open Book
Esper, Loremaster, Rogue
Gain additional benefits when you successfully Soul Steal from an enemy.
Nether Slash
Darkblade, Elementalist, Pilot
Converts Shadow Strike into fire or ice.
Ofuda Mastery
Arcanist, Merchant, Symbolist, Spiritist
Use Mind Points instead of Inventory Points to create symbols during conflicts.
Phagomagus
Chimerist, Entropist, Gourmet, Mutant
Devour the magic present on your foes.
Symbiotic Roots
Chimerist, Floralist, Mutant, Wayfarer
Share your strength with plant-Species Faithful Companions.
Witchvoice
Chanter, Orator
Draw enemy attacks using Condemn or verses.
Birth of the Cruel
Necromancer
Animate a dead non-Villain NPC into a loyal undead Minion by spending Grave Points and maximum HP and MP.
Harvester of Sorrow
Entropist, Necromancer
Recover full HP or MP from Drain Spirit and Drain Vigor, and increase Drain Spirit's MP drain.
Pulse of the Maggots
Necromancer
Gain dark and poison Immunity, physical Resistance, and light Vulnerability while holding at least 1 Grave Point.
Search:
Name
Domains
Arcanum of the Forge
Fire, Heat, Metal
Arcanum of the Frost
Cold, Ice, Silence
Arcanum of the Gate
Space, Travel, Void
Arcanum of the Grimoire
Knowledge, Revelations, Understanding
Arcanum of the Oak
Earth, Plants, Poison
Arcanum of the Sky
Fog, Rain, Storms
Arcanum of the Sword
Conquest, Heroism, Leadership
Arcanum of the Tower
Judgment, Protection, Sacrifice
Arcanum of the Wheel
Destiny, Speed, Time
Arcanum of Airmid
Exorcism, Healing, Plants
Arcanum of Baihu
Beasts, Metal, Wind
Arcanum of Damocles
Dread, Hesitation, Punishment
Arcanum of Fafnir
Fire, Protection, Wealth
Arcanum of Huginn & Muninn
Knowledge, Memory, Storms
Arcanum of Lady Higanbana
Death, Isolation, Melancholy
Arcanum of Maneki-Neko
Coincidences, Prosperity, Unforeseen Events
Arcanum of Marchosias
Fire, Loyalty, Vigor
Arcanum of Rangda
Medicine, Poisons, Witchcraft
Arcanum of Tiamat
Chaos, Saltwater, Serpents
Search:
Elementalist
Name
MP
Target
Duration
Boulder
20
One creature
Instantaneous
Elemental Shroud
5 × T
Up to three creatures
Scene
Elemental Weapon
10
One equipped weapon
Scene
Flare
20
One creature
Instantaneous
Fulgur
10 × T
Up to three creatures
Instantaneous
Glacies
10 × T
Up to three creatures
Instantaneous
Iceberg
20
One creature
Instantaneous
Ignis
10 × T
Up to three creatures
Instantaneous
Soaring Strike
10
Self
Instantaneous
Terra
10 × T
Up to three creatures
Instantaneous
Thunderbolt
20
One creature
Instantaneous
Ventus
10 × T
Up to three creatures
Instantaneous
Vortex
20
One creature
Instantaneous
Entropist
Name
MP
Target
Duration
Acceleration
20
One creature
Scene
Anomaly
20
One creature
Scene
Dark Weapon
5
One equipped weapon
Scene
Dispel
10
One creature
Instantaneous
Divination
10
Self
Scene
Drain Spirit
5
One creature
Instantaneous
Drain Vigor
10
One creature
Instantaneous
Gamble
up to 20
Special
Instantaneous
Mirror
10
One creature
Scene
Omega
15
One creature
Instantaneous
Stop
10
One creature
Instantaneous
Umbra
10 × T
Up to three creatures
Instantaneous
Spiritist
Name
MP
Target
Duration
Aura
5 × T
Up to three creatures
Scene
Awaken
20
One creature
Scene
Barrier
5 × T
Up to three creatures
Scene
Cleanse
5 × T
Up to three creatures
Instantaneous
Enrage
10
One creature
Instantaneous
Hallucination
5 × T
Up to three creatures
Instantaneous
Heal
10 × T
Up to three creatures
Instantaneous
Lux
10 × T
Up to three creatures
Instantaneous
Mercy
20
One creature
Scene
Reinforce
5 × T
Up to three creatures
Scene
Soul Shroud
5 × T
Up to three creatures
Scene
Soul Weapon
5
One equipped weapon
Scene
Torpor
5 × T
Up to three creatures
Instantaneous
Search:
Alchemy
- Mix
Mix
IP Cost
Effect
Basic
3
Roll two d20s and assign one to target and one to effect.
Advanced
4
Roll three d20s and assign one to target and one to effect.
Superior
5
Roll four d20s and assign one to target and one to effect.
- Target
Die
Target
1-6
... you or one ally you can see that is present on the scene.
7-11
... one enemy you can see that is present on the scene.
12-16
... you and every ally present on the scene.
17-20
... every enemy present on the scene.
- Effect
Die
Effect
Any
... is dealt 20 poison damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.
Any
... recovers 30 Hit Points.
1
... treats their Dexterity and Might dice as if they were one size higher (up to a maximum of d12) until the end of your next turn.
2
As effect 1, but with Insight and Willpower.
3
... is dealt 20 air damage. This amount increases to 30 damage if you are level 20 or higher, or to 40 damage if you are level 40 or higher.
4
As effect 3, but with bolt damage.
5
As effect 3, but with dark damage.
6
As effect 3, but with earth damage.
7
As effect 3, but with fire damage.
8
As effect 3, but with ice damage.
9
... gains Resistance to air and fire damage until the end of the scene.
10
As effect 9, but with bolt and ice damage.
11
As effect 9, but with dark and earth damage.
12
... suffers enraged.
13
... suffers poisoned.
14
... suffers dazed, shaken, slow and weak.
15
... recovers from all status effects.
16-17
... recovers 50 Hit Points and 50 Mind Points.
18
... recovers 100 Hit Points.
19
... recovers 100 Mind Points.
20
... recovers 100 Hit Points and 100 Mind Points.
Infusions
- Basic
Infusion
Effect
Cryo
The attack deals 5 extra damage, and its damage becomes ice.
Pyro
The attack deals 5 extra damage, and its damage becomes fire.
Volt
The attack deals 5 extra damage, and its damage becomes bolt.
- Advanced
Infusion
Effect
Cyclone
The attack deals 5 extra damage, and its damage becomes air.
Exorcism
The attack deals 5 extra damage, and its damage becomes light.
Seismic
The attack deals 5 extra damage, and its damage becomes earth.
Shadow
The attack deals 5 extra damage, and its damage becomes dark.
- Superior
Infusion
Effect
Vampire
Choose one option: you recover an amount of HP equal to half the HP loss suffered by the target of the attack; or you recover an amount of MP equal to half the HP loss suffered by the target of the attack. This infusion can only be used if the attack targeted a single creature.
Venom
The attack deals 5 extra damage, its damage becomes poison, and each creature hit by the attack suffers poisoned.
Magitech
Magitech
Summary
Magitech Override (Basic)
Turn a mindless construct or elemental enemy into an ally.
Magicannon (Advanced)
Create and equip a magicannon that deals a chosen type of damage.
Magispheres (Superior)
Develop magispheres for Elementalist, Entropoist or Spiritist spells.
Search:
Volume
Name
MP
Targets
Low
10
Yourself or another creature you can see who can hear you.
Medium
20
Every ally who can hear you.
High
30
Every enemy who can hear you.
Key
Name
Type
Status Effect
Attribute
Recovery
Flame
fire
shaken
Might
Hit Points
Frost
ice
weak
Willpower
Mind Points
Iron
physical
slow
Willpower
Mind Points
Radiance
light
dazed
Insight
Hit Points
Shadow
dark
weak
Dexterity
Mind Points
Stone
earth
dazed
Might
Hit Points
Thunder
bolt
shaken
Dexterity
Hit Points
Wind
air
slow
Insight
Mind Points
Tone
Name
Calm
Energetic
Frantic
Haunting
Lively
Menacing
Solemn
Search:
Name
Duration
Angel Dance
Until the start of your next turn
Banshee Dance
Instantaneous
Bat Dance
Until the start of your next turn
Golem Dance
Until the start of your next turn
Griffin Dance
Until the start of your next turn
Hydra Dance
Until the start of your next turn
Kraken Dance
Instantaneous
Lion Dance
Instantaneous
Maenad Dance
Instantaneous
Myrmidon Dance
Until the start of your next turn
Nightmare Dance
Instantaneous
Ouroboros Dance
Instantaneous
Peacock Dance
Instantaneous
Phoenix Dance
Until the start of your next turn
Satyr Dance
Instantaneous
Unicorn Dance
Instantaneous
Yeti Dance
Until the start of your next turn
Search:
Name
Symbol of Binding
Symbol of Creation
Symbol of Despair
Symbol of Destiny
Symbol of Elements
Symbol of Enmity
Symbol of Flux
Symbol of Forbiddance
Symbol of Growth
Symbol of Metamorphosis
Symbol of Prosperity
Symbol of Protection
Symbol of Rebellion
Symbol of Rebirth
Symbol of Revenge
Symbol of Sacrifice
Symbol of Sorcery
Symbol of Truth
Symbol of Weakness
Search:
Name
Summary
Arctic Narcissus
It stubbornly survives in frozen territories.
Blazing Chrysanthemum
Its thick petals resemble an erupting volcano.
Desert Dahlia
A tenacious plant, it doesn’t fear the dryness of dunes.
Golden Ginkgo
Its vibrantly colored leaves represent tenacity.
Grave Asphodel
Solemn and elegant, it embodies death’s ineluctability.
Hermit Iris
Its leaves carry whispers of ancient knowledge.
Hookleaf Nightshade
Its purplish berries contain a deadly magical venom.
Horned Hawthorn
Favored by witches and surgeons alike for its purifying properties.
Lunar Magnolia
It blooms in the darkest hours of the night.
Ocean Lotus
A graceful symbol of serenity and wisdom.
Pilgrim Gazalia
Its flamboyant corolla is synonymous with abundance.
Prancing Dandelion
A symbol of energy and vivacity, it spreads seeds through stormy winds.
Regal Protea
A colorful and tenacious flower, favored by an ancient dynasty.
Remedy Lily
Its elegant flowers filter and purify spiritual energy.
Serrated Rose
Its thorns form a tangle equally breathtaking and dangerous.
Silver Strelitzia
Its silvery blossoms are easily mistaken for jewels.
Star Peony
It silently gazes into celestial depths.
Striped Orchid
Each segment of this plant is covered in toxins.
Wardwattle
A tangle of robust branches, whose thorns spread powerful poison.
Wrathful Carnation
Despite their beauty, its yellow flowers emit an irritatingly pungent smell.
Search:
Air Wellspring
Name
Required SL
Aero Blast
1
Aero Hex
2
Breeze
3
Twister
3
Earth Wellspring
Name
Required SL
Geo Blast
1
Geo Hex
2
Growth
3
Quicksand
3
Fire Wellspring
Name
Required SL
Pyro Blast
1
Pyro Hex
2
Burst
3
Smoke
3
Lightning Wellspring
Name
Required SL
Electro Blast
1
Electro Hex
2
Static
3
Thunder
3
Water Wellspring
Name
Required SL
Hydro Blast
1
Hydro Hex
2
Chill
3
Frostbite
3
Search:
Name
Event
Atmokinesis
When you deal damage
Clairvoyance
When an NPC becomes your focus or when you create a Bond towards an NPC
Gravitokinesis
When you deal damage
Life Transference
When you cause one or more enemies to lose HP
Photokinesis
When you deal damage
Psychic Backlash
After an enemy succeeds on an Opposed Check against you or causes you to lose Hit Points
Psychic Shield
After an enemy you can see performs an Accuracy Check or a Magic Check
Reassuring Presence
After you cover an ally with the Guard action
Thermokinesis
When you deal damage
Search:
Name
Suggestions
Amphibia
Frogs, salamanders, regenerating creatures, aquatic monsters.
Arpaktida
Wolves, birds of prey, creatures with sharp hunting senses.
Dynamotheria
Bears, dinosaurs, creatures of massive size and strength.
Electrophora
Electric creatures, lightning elementals, robots.
Neurophagoida
Parasites, undead, creatures who feed on souls.
Placophora
Crustaceans, turtles, armored creatures and vehicles.
Pneumophora
Jet-propulsion mollusks, great winged beasts, rockets.
Polypoda
Squids, octopi, creatures with tendrils or vines.
Pterotheria
Bats, birds, winged insects, flying creatures.
Pyrophora
Bombardier beetles, pistol shrimps, fire elementals.
Tachytheria
Cats, gazelles, hares, creatures that are agile and quick.
Toxicophora
Spiders, snakes, toxic slimes and other venomous creatures.
Search:
Weapon Modules
Name
Accuracy
Damage
Arcane
【DEX + WLP】
【HR + 8】 physical
Axe
【DEX + INS】
【HR + 12】 physical
Blade
【DEX + INS】 +1
【HR + 6】 physical
Bow
【DEX + INS】 +1
【HR + 12】 physical
Cannon
【DEX + INS】
【HR + 14】 physical
Claw
【DEX + INS】
【HR + 8】 physical
Claymore
【DEX + INS】 +1
【HR + 14】 physical
Esoteric
【DEX + WLP】
【HR + 12】 physical
Flail
【DEX + INS】
【HR + 10】 physical
Flamer
【DEX + INS】
【HR + 8】 fire
Machine Gun
【DEX + INS】
【HR + 10】 physical
Rifle
【DEX + INS】
【HR + 10】 physical
Scythe
【DEX + INS】
【HR + 16】 physical
Shield
—
—
Spear
【DEX + INS】
【HR + 10】 physical
Sword
【DEX + INS】 +1
【HR + 8】 physical
Trident
【DEX + INS】 +1
【HR + 14】 physical
Richter Grasp
【DEX + INS】
【HR + 12】 earth
Scrapper
【DEX + INS】 +1
【HR + 12】 physical
Fimbulvetr Battery
【DEX + INS】
【HR + 10】 ice
EMP Cannon
【DEX + INS】
【HR + 14】 bolt
Vanguard Pike
【DEX + INS】 +1
【HR + 14】 physical
Crescens
【DEX + INS】 +1
【HR + 12】 physical
Hookclaw
【DEX + INS】
【HR + 10】 physical
Arbalest Mk II
【DEX + INS】 +1
【HR + 16】 physical
Reactive Deflector
—
—
Mercurialis
【DEX + WLP】
【HR + 12】 fire
Morphshield
—
—
Plasma Rifle
【DEX + INS】 +1
【HR + 14】 light
Aerowitzer
【DEX + INS】
【HR + 18】 air
Warp Cannon
【DEX + INS】 +1
【HR + 18】 dark
Armor Modules
Name
Defense
M. Defense
Flexible Plating
DEX size +2
INS size +1
Heavy Plating
12
8
Runic Plating
10
11
Standard Plating
11
10
Support Modules
Name
Advanced Targeting
Aerial
Anti-Element
Counterstrike
Excavation
Expanded Plating
Magistatic
Power
Rapid Interface
Seafarer
Seat
Secondary Offensive
Sensor
Turbo
Search:
Arcane
Name
Cost
Accuracy
Damage
Staff
100 z
【WLP + WLP】
【HR + 6】 physical
Tome
100 z
【INS + INS】
【HR + 6】 physical
Blessed Mace
200 z
【WLP + WLP】
【HR + 2】 light
Encyclopedia
600 z
【INS + INS】
【HR + 6】 physical
Ars Goetia
800 z
【INS + INS】
【HR + 6】 light
Ferula
1050 z
【INS + WLP】
【HR + 2】 physical
Tyrant’s Scepter
1200 z
【WLP + WLP】
【HR + 6】 dark
Cultes des Ghoules
1400 z
【INS + INS】
【HR + 6】 air
Caduceus
1600 z
【WLP + WLP】
【HR + 6】 physical
Necronomicon
1800 z
【INS + WLP】 +1
【HR + 6】 dark
Yellow Book
2100 z
【INS + INS】
【HR + 6】 physical
Rafflesia Staff
2200 z
【WLP + WLP】
【HR + 6】 poison
Bestiarium
1200 z
【INS + INS】
【HR + 6】 light
Chiaroscuro
1200 z
【INS + WLP】
【HR + 10】 physical
Camera Obscura
600 z
【INS + INS】
【HR + 6】 dark
Bronze Libra
900 z
【INS + INS】
【HR + 6】 earth
Pinwheel Rod
1600 z
【WLP + WLP】
【HR + 6】 air
Interface Ring
1000 z
【WLP + WLP】
【HR + 6】 physical
Bows
Name
Cost
Accuracy
Damage
Crossbow
150 z
【DEX + INS】
【HR + 8】 physical
Shortbow
200 z
【DEX + DEX】
【HR + 8】 physical
Hand Crossbow
150 z
【DEX + INS】
【HR + 4】 physical
Composite Bow
250 z
【DEX + MIG】 +1
【HR + 8】 physical
Siegebreaker
750 z
【DEX + INS】
【HR + 12】 physical
Yoichi
900 z
【DEX + DEX】 +1
【HR + 8】 air
Thundering Bow
1000 z
【DEX + DEX】
【HR + 8】 bolt
Looting Bow
1250 z
【DEX + INS】
【HR + 8】 fire
Gatling Crossbow
1350 z
【DEX + INS】
【HR + 12】 physical
Dragontrap Bow
1500 z
【DEX + DEX】
【HR + 12】 earth
Frozen Envy
1500 z
【DEX + DEX】
【HR + 12】 ice
Gorgon Eye
2000 z
【DEX + DEX】
【HR + 12】 poison
Artemis
2100 z
【DEX + DEX】 +1
【HR + 12】 light
Tametomo
1500 z
【DEX + DEX】
【HR + 12】 ice
Immernacht
1800 z
【DEX + DEX】
【HR + 8】 dark
Hirundo
1800 z
【DEX + DEX】
【HR + 12】 light
Carbon Bow
800 z
【DEX + DEX】 +1
【HR + 8】 physical
Brawling
Name
Cost
Accuracy
Damage
Unarmed Strike
—
【DEX + MIG】
【HR + 0】 physical
Improvised (Melee)
—
【DEX + MIG】
【HR + 2】 physical
Iron Knuckle
150 z
【DEX + MIG】
【HR + 6】 physical
Nekode
250 z
【DEX + MIG】 +1
【HR + 6】 physical
Hellfist
350 z
【DEX + MIG】
【HR + 6】 dark
Frozen Grasp
750 z
【DEX + MIG】
【HR + 6】 ice
Bear Paw
850 z
【DEX + MIG】
【HR + 10】 physical
Fuel Knuckle
950 z
【DEX + MIG】
【HR + 6】 fire
Silver Talon
1100 z
【DEX + DEX】
【HR + 6】 light
Old Bandages
1250 z
【DEX + MIG】 +1
【HR + 6】 physical
Storm Fist
1300 z
【MIG + MIG】
【HR + 6】 bolt
Lobster Claw
1950 z
【DEX + MIG】 +1
【HR + 10】 physical
Dozer Glove
2000 z
【MIG + MIG】
【HR + 10】 earth
Venom Claw
2250 z
【DEX + MIG】 +1
【HR + 6】 physical
God Hand
2550 z
【DEX + MIG】 +1
【HR + 10】 light
Bringer of Justice
600 z
【DEX + MIG】 +1
【HR + 6】 physical
Blazing Fan
800 z
【DEX + MIG】 +1
【HR + 6】 fire
Therion Ripper
700 z
【DEX + MIG】 +1
【HR + 10】 physical
Steady Knuckles
1200 z
【DEX + MIG】
【HR + 10】 physical
Daggers
Name
Cost
Accuracy
Damage
Steel Dagger
150 z
【DEX + INS】 +1
【HR + 4】 physical
Latrodectus
250 z
【DEX + INS】 +1
【HR + 4】 poison
Heart Knife
550 z
【DEX + WLP】
【HR + 4】 light
Atom Slicer
600 z
【DEX + DEX】 +1
【HR + 4】 physical
Silent Edge
700 z
【DEX + DEX】
【HR + 4】 air
Spell Sever
850 z
【DEX + INS】 +1
【HR + 4】 dark
Assassin’s Blade
1000 z
【DEX + INS】 +1
【HR + 4】 physical
Gourmet Cutter
1350 z
【DEX + INS】 +1
【HR + 8】 physical
Barbed Knife
1650 z
【DEX + INS】 +1
【HR + 4】 physical
Cold Finger
1950 z
【DEX + INS】 +1
【HR + 8】 ice
Hornet
2200 z
【DEX + DEX】 +1
【HR + 4】 physical
Frantic Nail
2450 z
【INS + INS】 +1
【HR + 8】 fire
Midas
900 z
【DEX + INS】 +1
【HR + 4】 dark
Viper Bone
1200 z
【DEX + INS】 +1
【HR + 8】 poison
Azotophore
1400 z
【DEX + INS】 +1
【HR + 8】 ice
Firearms
Name
Cost
Accuracy
Damage
Pistol
250 z
【DEX + INS】
【HR + 8】 physical
Revolver
300 z
【DEX + DEX】
【HR + 8】 physical
Istinggar
350 z
【DEX + INS】 +1
【HR + 12】 physical
Spellshot
400 z
【INS + INS】
【HR + 8】 physical
Diamond Pistol
650 z
【DEX + INS】 +1
【HR + 8】 physical
Headhunter
800 z
【DEX + INS】
【HR + 8】 physical
Comet Gun
950 z
【DEX + INS】 +1
【HR + 8】 dark
Bunker Cannon
1050 z
【DEX + INS】
【HR + 12】 physical
Alchemusket
1300 z
【DEX + INS】
【HR + 8】 poison
Calamity
1550 z
【DEX + INS】
【HR + 16】 fire
Freezing Shot
1850 z
【DEX + INS】
【HR + 8】 ice
Quatermain
2600 z
【DEX + INS】 +1
【HR + 12】 air
Ultimatum
1800 z
【DEX + INS】 +1
【HR + 12】 earth
Derringer
800 z
【DEX + INS】 +1
【HR + 8】 physical
Voltaic Hound
1600 z
【DEX + INS】 +1
【HR + 16】 bolt
Grenade Launcher
1000 z
【DEX + INS】
【HR + 16】 physical
Sniper Rifle
1800 z
【DEX + INS】 +1
【HR + 16】 physical
Thunder Vulcan
3000 z
【DEX + INS】 +1
【HR + 16】 bolt
Flails
Name
Cost
Accuracy
Damage
Chain Whip
150 z
【DEX + DEX】
【HR + 8】 physical
Old Whip
650 z
【DEX + DEX】
【HR + 8】 physical
Dusk Star
750 z
【DEX + DEX】
【HR + 4】 dark
Witchbane
800 z
【DEX + DEX】 +1
【HR + 8】 physical
Salamander
1000 z
【DEX + MIG】
【HR + 8】 physical
Nunchaku
1100 z
【DEX + MIG】
【HR + 8】 physical
Dominatrix
1200 z
【DEX + WLP】
【HR + 8】 fire
Whipblade
1400 z
【DEX + MIG】 +1
【HR + 12】 physical
Silk Wire
1450 z
【DEX + DEX】
【HR + 12】 physical
Kusarigama
1650 z
【DEX + DEX】
【HR + 8】 physical
Jormungand
2400 z
【DEX + MIG】
【HR + 12】 dark
Koi Whisker
2800 z
【DEX + WLP】
【HR + 12】 physical
Chimera Tail
900 z
【DEX + DEX】
【HR + 12】 physical
Connector
600 z
【DEX + DEX】
【HR + 8】 physical
Heavy
Name
Cost
Accuracy
Damage
Iron Hammer
200 z
【MIG + MIG】
【HR + 6】 physical
Broadaxe
250 z
【MIG + MIG】
【HR + 10】 physical
Waraxe
250 z
【MIG + MIG】
【HR + 14】 physical
Bardiche
350 z
【MIG + MIG】 +1
【HR + 14】 physical
Artisan’s Mallet
450 z
【INS + MIG】
【HR + 6】 physical
Beowulf
550 z
【MIG + MIG】
【HR + 10】 physical
Belly of the Beast
650 z
【MIG + MIG】
【HR + 14】 poison
Forest Hatchet
750 z
【MIG + MIG】
【HR + 10】 physical
Adamanthammer
1050 z
【MIG + MIG】
【HR + 14】 physical
Aura Hammer
1350 z
【MIG + MIG】
【HR + 14】 light
Gravity Mace
1850 z
【MIG + MIG】
【HR + 14】 earth
Mjolnir
1850 z
【MIG + MIG】
【HR + 10】 bolt
Wyrmwing
2050 z
【MIG + MIG】
【HR + 18】 fire
Soul of Pillage
2550 z
【MIG + MIG】
【HR + 18】 dark
Winter Kolossus
2550 z
【MIG + MIG】
【HR + 18】 ice
Heavy Metal
1200 z
【MIG + MIG】
【HR + 14】 bolt
Revenger
2000 z
【MIG + MIG】
【HR + 14】 fire
Summer Masher
1300 z
【MIG + MIG】
【HR + 18】 ice
The Barrel
1500 z
【MIG + MIG】
【HR + 18】 physical
Scale Thresher
1100 z
【MIG + MIG】
【HR + 14】 physical
Seismic Pillar
1600 z
【MIG + MIG】
【HR + 18】 earth
Spears
Name
Cost
Accuracy
Damage
Light Spear
200 z
【DEX + MIG】
【HR + 8】 physical
Heavy Spear
200 z
【DEX + MIG】
【HR + 12】 physical
Dragontongue
500 z
【DEX + MIG】 +1
【HR + 12】 fire
Rocinante
500 z
【DEX + MIG】
【HR + 8】 physical
Serpent Spear
800 z
【DEX + MIG】
【HR + 16】 physical
Halberd
1000 z
【DEX + MIG】
【HR + 12】 physical
Narwhalhorn
1200 z
【DEX + MIG】
【HR + 12】 ice
Brave Glaive
1300 z
【MIG + WLP】
【HR + 12】 earth
Morrigan
1400 z
【DEX + MIG】 +1
【HR + 12】 dark
Gae Bolg
1800 z
【DEX + MIG】 +1
【HR + 12】 physical
Longinus
2000 z
【DEX + MIG】 +1
【HR + 16】 physical
Nine-teeth Rake
2500 z
【DEX + MIG】
【HR + 16】 poison
Gungnir
3000 z
【DEX + MIG】
【HR + 16】 light
Achilles
1000 z
【DEX + MIG】
【HR + 12】 physical
Grim Waltz
1200 z
【DEX + MIG】
【HR + 12】 physical
Memorialis
700 z
【DEX + MIG】 +1
【HR + 12】 physical
Giant Fork
1000 z
【DEX + MIG】
【HR + 16】 physical
Ignition Spear
1000 z
【DEX + MIG】
【HR + 16】 fire
Swords
Name
Cost
Accuracy
Damage
Bronze Sword
200 z
【DEX + MIG】 +1
【HR + 6】 physical
Greatsword
200 z
【DEX + MIG】 +1
【HR + 10】 physical
Katana
200 z
【DEX + INS】 +1
【HR + 10】 physical
Rapier
200 z
【DEX + INS】 +1
【HR + 6】 physical
Zweihänder
400 z
【DEX + MIG】 +1
【HR + 14】 physical
Falling Rain
450 z
【DEX + DEX】 +1
【HR + 10】 ice
Flamberge
500 z
【DEX + MIG】 +1
【HR + 10】 fire
Elegant Edge
700 z
【DEX + INS】 +1
【HR + 6】 physical
Joyeuse
900 z
【MIG + WLP】 +1
【HR + 10】 physical
Deathblade
1000 z
【DEX + MIG】 +1
【HR + 6】 dark
Gunsword
1000 z
【DEX + MIG】 +1
【HR + 10】 physical
Main Gauche
1000 z
【DEX + MIG】 +1
【HR + 6】 physical
The Rikizo
1200 z
【DEX + INS】 +1
【HR + 10】 physical
Flesh Eater
1300 z
【MIG + MIG】
【HR + 10】 poison
Kusanagi
1500 z
【DEX + MIG】 +1
【HR + 14】 air
Excalibur
2300 z
【MIG + WLP】 +1
【HR + 10】 light
Floating Edge
1200 z
【DEX + INS】 +1
【HR + 10】 air
Norimitsu
1400 z
【DEX + INS】 +1
【HR + 14】 physical
Butterfly Dream
1300 z
【DEX + INS】 +1
【HR + 10】 air
Thrown
Name
Cost
Accuracy
Damage
Improvised (Ranged)
—
【DEX + MIG】
【HR + 2】 physical
Shuriken
150 z
【DEX + INS】
【HR + 4】 physical
Crescent Edge
350 z
【DEX + INS】
【HR + 4】 light
Meteor Star
350 z
【DEX + INS】 +1
【HR + 4】 fire
Throwing Axe
350 z
【DEX + MIG】
【HR + 8】 physical
Boomerang
750 z
【DEX + MIG】 +1
【HR + 4】 physical
Wind Dancer
850 z
【DEX + WLP】
【HR + 8】 air
Acupuncturer
950 z
【DEX + INS】 +1
【HR + 8】 physical
Blue Pinwheel
950 z
【DEX + INS】
【HR + 4】 ice
Crone’s Needle
1050 z
【DEX + INS】 +1
【HR + 4】 earth
Chakram
1250 z
【DEX + MIG】 +1
【HR + 4】 physical
Vajra
2050 z
【DEX + WLP】 +1
【HR + 8】 bolt
Dark Orbit
2250 z
【DEX + INS】
【HR + 4】 dark
Hive Dart
2300 z
【DEX + DEX】
【HR + 4】 poison
Major Arcana
900 z
【DEX + INS】
【HR + 4】 physical
Ladle
500 z
【DEX + INS】
【HR + 8】 physical
RNGenerator
1200 z
【DEX + INS】
【HR + 8】 dark
Search:
Armor
Name
Cost
Defense
M. Defense
Initiative
No Armor
—
DEX size
INS size
—
Silk Shirt
100 z
DEX size
INS size +2
-1
Travel Garb
100 z
DEX size +1
INS size +1
-1
Combat Tunic
150 z
DEX size +1
INS size +1
—
Sage Robe
200 z
DEX size +1
INS size +2
-2
Brigandine
150 z
10
INS size
-2
Bronze Plate
200 z
11
INS size
-3
Runic Plate
250 z
11
INS size +1
-3
Steel Plate
300 z
12
INS size
-4
Slimy Jacket
600 z
DEX size +1
INS size +1
-1
Fox Garb
650 z
DEX size +1
INS size +1
—
Shadow Tunic
650 z
DEX size +1
INS size +1
+4
Desperado Coat
750 z
DEX size +1
INS size +1
-1
Butler Uniform
800 z
DEX size +1
INS size +2
-2
Maid Uniform
800 z
DEX size +1
INS size +2
-2
Bandit Jacket
900 z
DEX size +1
INS size +1
-1
Crystal Plate
900 z
11
INS size
-3
Valkyrie Wings
900 z
11
INS size +1
-3
Armor of Heroes
1000 z
12
INS size
-4
Black Belt
1000 z
DEX size
INS size
—
Meditation Robe
1000 z
DEX size +1
INS size +2
-2
Archmage Robe
1200 z
DEX size +1
INS size +2
-2
Automaton Suit
1250 z
11
INS size +1
-3
Adamantorso
1300 z
12
INS size
-4
Ardent Yoroi
1300 z
12
INS size
-4
Demongrin
1500 z
12
INS size
-4
Bio Plate
1700 z
11
INS size
-3
White Tunic
1700 z
DEX size +1
INS size +2
-2
Granny Vest
2000 z
DEX size
INS size +2
-1
Black Tunic
2200 z
DEX size +1
INS size +2
-2
Red Tunic
2500 z
DEX size
INS size +2
-1
Dancing Dress
1000 z
DEX size
INS size +2
-1
Elemental Robe
1800 z
DEX size +1
INS size +2
-2
Orichalcum
2500 z
12
INS size
-4
Woolly Cuirass
800 z
11
INS size
-3
Engineer Jacket
1000 z
DEX size +1
INS size +1
-1
Noble Dress
1600 z
DEX size +1
INS size +1
—
Apothecary Robes
1800 z
DEX size +1
INS size +2
-2
Fairy Tunic
2000 z
DEX size +1
INS size +2
-2
Misdirector
1000 z
DEX size +1
INS size +1
-1
Lab Coat
1500 z
DEX size +1
INS size +2
-2
Biocloak
1800 z
DEX size +1
INS size +1
—
Psyskeleton
2000 z
11
INS size +1
-3
Shields
Name
Cost
Defense
M. Defense
Initiative
Bronze Shield
100 z
+2
—
—
Runic Shield
150 z
+2
+2
—
Aegis, Fulgur
800 z
+2
—
—
Aegis, Gelum
800 z
+2
—
—
Aegis, Gorgonis
800 z
+2
—
—
Aegis, Ignis
800 z
+2
—
—
Aegis, Lux
800 z
+2
—
—
Aegis, Terra
800 z
+2
—
—
Aegis, Umbra
800 z
+2
—
—
Aegis, Ventus
800 z
+2
—
—
Demonshield
950 z
+2
+2
—
Shield of Spring
1150 z
+2
+2
—
Seraph Shield
2050 z
+2
+2
—
Adamantower
2500 z
+3
+3
—
Bag Shield
1000 z
+2
—
—
Drumshield
1700 z
+2
—
—
Argus
2000 z
+2
+2
—
Shield of Blades
2000 z
+2
+2
—
Parry Shield
2500 z
+2
+2
—
Plate Manica
800 z
+2
—
—
Lid Shield
1500 z
+2
+2
—
Lily Vambrace
2000 z
+2
+2
—
Icebreaker
700 z
+2
+2
—
Ballistic Shield
800 z
+2
—
—
Windshield
1000 z
+2
+2
—
Hekat Shield
2000 z
+2
+2
—
Search:
Name
Cost
Explorer’s Belt
500 z
Gloves, Elegant
500 z
Gloves, Rough
500 z
Gloves, Silky
500 z
Gloves, Warm
500 z
Rookie’s Boots
600 z
Han’nya Mask
700 z
Pendant, Amber
700 z
Pendant, Amethyst
700 z
Pendant, Diamond
700 z
Pendant, Emerald
700 z
Pendant, Opal
700 z
Pendant, Ruby
700 z
Pendant, Sapphire
700 z
Pendant, Topaz
700 z
Ring of Sorcery
800 z
Wanderer’s Boots
900 z
Crested Helm
1000 z
Gloves, Crimson
1000 z
Pointy Yellow Hat
1000 z
Ring of the Lion
1500 z
Ring of the Owl
1500 z
Ring of the Pupil
1500 z
Ring of Tales
1500 z
Gloves, Multigroa Skin
2000 z
Ring of Onions
2000 z
Ring of Frost
2500 z
Ring of Magma
2500 z
Ring of the Egg
3000 z
Ring of Denial
600 z
Ring of the Occultist
600 z
Ivory Ring
700 z
Magic Palette
700 z
Tactician’s Diadem
800 z
Alchemist’s Bag
1000 z
Sorcerer’s Pendant
1200 z
Dancing Ribbon
2000 z
Watering Can
500 z
Spicy Powder
600 z
Dandelion Obi
700 z
Clockwork Heart
800 z
Needlefrog Mantle
900 z
Handmade Scarf
1000 z
Fallen Leaf Amulet
1500 z
Eccentric’s Cookbook
1600 z
Spare Magazine
600 z
Flashbang Grenades
800 z
Gas Mask
900 z
Maverick Helmet
1000 z
Ego Mask
1500 z
Medikit
1500 z
Portable Assembler
1500 z
Omnidex
2000 z